Quick facts
- Starting balance: $10,000
- Cash persists between matches
- FOB vendor price: $7,500
- Temporary server bonuses are not permanent reward rates

The economy loop
Choose a loadout, perform useful team actions, and carry your remaining balance into later matches. That connects today’s purchase to future flexibility. The starting $10,000 is not a grant promised at every respawn.
Official descriptions name reviving squadmates, transporting friendlies and controlling the objective. The Hot Zone offers double cash and double objective presence. They do not provide a complete, versioned reward-per-action table or a guaranteed income-per-minute figure.

Vendor prices versus progression costs
| Item | Context | Before | Season 1 |
|---|---|---|---|
| Forward Operating Base | Vendor purchase | $2,500 | $7,500 |
| Large Hammer | Vendor purchase | $1,600 | $2,400 |
Source: BULKHEAD Season 1 changelog · Season 1 · Reviewed through patch 0.11 · Last verified 2026-09-19. These are published changes, not a complete inventory.
Season 1 also changes progression-track costs: for example Z20 Lakota is listed at $35,000 in Pilot and Large Hammer at $75,000 in Support. Neither should silently replace a vendor price in a loadout calculator.
See economy changes for the full published comparison and how to make money for a legitimate play-and-budget routine.
Budget without inventing a return
Keep a reserve for subsequent lives. Record your actual spending and match income if you want to evaluate a setup; do not assume a higher purchase price guarantees better returns. Our cost calculator computes known or explicitly user-entered costs and identifies incomplete totals.
Cash and XP are separate. The changelog’s reduction from 25 to 1 XP for supply-crate items sold under $75 is an XP event change, not a one-dollar payout rule.
What changed in patch 0.11?
The September 12 notice announces fixes for cash exploits and a one-week 5% end-of-match cash bonus on community servers. The notice does not establish a permanent bonus. We do not add it to a current earnings calculator without a fresh active-period confirmation.
The same notice sets out enforcement against cash exploits and XP-farming servers. This guide explains legitimate systems, not exploit loops.
Update history
— Reviewed against current Steam requirements, developer FAQ and Season 1 announcements.
First published 2026-08-09. Existing URL preserved during the Early Access update.
Frequently asked questions
01Does cash reset every match?
Official descriptions say cash persists from match to match.
02Do I get $10,000 every life?
No. Official wording describes the starting balance for your WARDOG journey, not a recurring respawn payment.
03Is the community-server cash bonus permanent?
No. Patch 0.11’s notice describes a one-week bonus, not an evergreen rate.
Official sources
These are the first-party sources used for the claims on this page. Early Access details can change; the page records its last source review above.
- 01WARDOGS on Steam ↗BULKHEAD / Team17 · Official store
- 02WARDOGS FAQ ↗BULKHEAD developer account · Developer FAQ
- 03WARDOGS Game Page ↗Team17 · Official site
- 04Pre-Load Live & Season 1 Changelog — 9 September 2026 ↗BULKHEAD · Official site
- 05Scheduled Maintenance & Patch 0.11 — 12 September 2026 ↗BULKHEAD · Official site